I still hate the logic of how the playhead and the zoom behaves on IMac, its not very intuitive although i love the big screen i still prefer to edit on the ipad or iphone because of the pinch gesture and finger control makes the workflow easier and faster, on IMac everything seems to be fighting me instead of helping me.
Why?
Well il try to explain to best of my ability.
When i create a loop i hit play to hear it and i leave it in play, now if its the intro the front of the loop in my case is allways ok as i always edit my songs for immediate start, so i only have to find the intros end, now as i finger scroll on my apple mouse to go to end point of intro and i find the point now i want to zoom in on it to than drag the handle to position the end point preciselly the blody zoom point jumps to the playhead position which has no relevance to my needs, THIS IS WRONG, as soon as i scroll or make a move to a position the playhead position should NOT HOGG THE ZOOM. It should allow me to find the end point and finish it without jumping to the playhead, but now that i have created a good loop and its playing i should be able to hit + and a new loop should attach itself to last created loop which was Intro and the play head should start from the new loops begining and keep on playing within that loop, if my playhead was within the intro loop and playing creating a new loop should be automaticly created after the intro loop and keep playing within that loop untill i hit stop or choose another loop. If i am in stop mode and the playhead is sitting within an allready created loop the new loop should attach itself to the end of this loop if there is enough space, if there is not enough space then it should come up with a message NOT ENOUGH SPACE TO CREATE NEW LOOP. This speeds up the loop creating process, at the moment you have to position the playhead which can never be accurately placed at end of another loop where it normally needs to be you have to create it somwhere roughly than drag the handle to join it to the last created loop, this is innoficient, if i have created a perfect loop and the playhead is within this loop than creating another new loop should be automatically done for you at the end of this loop instead of a suck egg OVERLAPPING REGIONS message, we know we cant create a loop there but we want to create a new loop and its very likely its after this loop so just do it, we can always drag the handles to place the new loop elswhere SO JUST CREATE ANOTHER LOOP AREA, if i have dragged the playhead to a non loop yes then create a loop from there.
I should be able to create 12 loops with 12 hits of the + button without any need to reposition anything.
First hit gives me one loop second hit attaches itself to the last loop and so on if i hit play then the last created loop plays from its begining and is the one thats looped.
I still believe a dedicated switch to enable or disable follow playhead is a good thing because on occasions you want to jump to playhead and follow it and there are times you dont want this to happen CUBASE has a great logic when it comes to this behaviour, it actually works for you to create a fast workflow.
Playhead is followed untill you touch the waveform and move position then it is auto disabled untill you press a dedicated follow the playhead button, then it follows the playhead again untill you decide you need to work on an area and it switchess off again if you zoom in on the now central screen , it means this is now the point of interest and it allow you to work on it automatically without needing to stop play.